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Re: GRAW Map Making for Dummies
  #101  
Old 03-23-2011, 02:56 PM
Rocky Rocky is offline
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Re: GRAW Map Making for Dummies

Quote:
Originally Posted by Fishmonger View Post
I started a tutorial video section for this map making stuff - first 18 segments posted today.

http://didnt.doit.wisc.edu/graw/tuto...tutorials.html
These are really great, I have downloaded them and will mirror them on mediafire incase something happens to your server.

Something is not quite right with files 18-21, the links for streaming and downloading are confused, I haven't managed to grab the last two.

Great videos.
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Re: GRAW Map Making for Dummies
  #102  
Old 04-16-2011, 04:45 PM
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Fishmonger Fishmonger is offline
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Re: GRAW Map Making for Dummies

here's something else I have been saving over the years - error messages that come up during map testing and their resolutions (the important part - saves you tons of time figuring out where to start looking for what you screwed up)





this was caused by having triggers and areas defined calling for events that are not yet in the script:

Code:
 
Crash in application version: grpcrc1.35
data\lib\managers\worldmanager.dsf(-1): cant find member: _elements_vector in type <void>
SCRIPT STACK
 data\lib\managers\worldmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\setups\setup.dsf(0)
 data\levels\custom_levels\grasslands\grasslands.dsf(27)
this came up because there were references in triggers to areas that did not exist

Code:
Crash in application version: grpcrc1.35
data\lib\managers\worldmanager.dsf(-1): cant find member: add_trigger in type <void>
SCRIPT STACK
 data\lib\managers\worldmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\setups\setup.dsf(0)
 data\levels\custom_levels\tango_dont_surf\tango_dont_surf.dsf(27)
resason for this hud thing - I used "showmsg" element on dedicated server, which
apparently is not supported in OGR

Code:
 
Crash in application version: grpcrc1.35
data\lib\managers\eventmanager.dsf(-1): cant find member: hud in type <void>
SCRIPT STACK
 data\lib\managers\eventmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\setups\setup.dsf(0)
 data\levels\custom_levels\tango_dont_surf\tango_dont_surf.dsf(38)
here I didn't close a particular tag in the XML by forgetting a quote or a slash - line 2086 in the script
example:


<element type="Composition" id="F15_passover_sw start_time="5.0"/>
but it has to be
<element type="Composition" id="F15_passover_sw" start_time="5.0"/>

or

<element type="OrderTank" vehicle_id="tank1" order="set_fire_ready" value="true">
which must be
<element type="OrderTank" vehicle_id="tank1" order="set_fire_ready" value="true"/>


Code:
Wed Sep 03 11:11:58 2008
 
Crash in application version: grpcrc1.35
data\levels\custom_levels\tango_dont_surf\tango_dont_surf.xml (2086): Expected identifier
SCRIPT STACK
 data\levels\custom_levels\tango_dont_surf\tango_dont_surf.dsf(26)
here I was calling a random event with TriggerRandomEvent that wasn't in the script - left over from old map
Wed Sep 03 23:34:36 2008


Code:
Crash in application version: grpcrc1.35
data\lib\managers\actormanager.dsf(-1): cant find member: set_unit in type <void>
SCRIPT STACK
 data\lib\managers\actormanager.dsf(0)
 data\lib\managers\eventmanager.dsf(0)
 data\lib\managers\eventmanager.dsf(0)
 data\lib\managers\worldmanager.dsf(0)
 data\lib\setups\setup.dsf(0)
 data\levels\custom_levels\tango_dont_surf\tango_dont_surf.dsf(38)
reload of gauntlet map after round 1 worked- crashes all clients - reason was "ramirez" prop was used,
so never use that guy's corpse in the props list!
Sun Feb 15 19:31:11 2009

Code:
Crash in application version: grpcrc1.35
data\lib\script_network\gametype\gametypempcoop.dsf(-1): cant find member: base in type <void>
this happened mid map, recylcing an old script. When I hit a certain trigger, the map bomed. Repeatable. Turned out to be the
missing vehicle AI graph when it was firing a panhard event, even without the vehicle in the world file 9so a non-spawn that
usually would not crash the game)

Code:
data\lib\units\ai\soldier\sdriverlogics.dsf(-1): cant find member: search in type <void>
SCRIPT STACK
 data\lib\units\ai\soldier\sdriverlogics.dsf(0)
 data\lib\managers\aihivebrain.dsf(0)
 data\lib\managers\aihivebrain.dsf(0)
 data\lib\managers\aihivebrain.dsf(0)
 data\lib\managers\aihivebrain.dsf(0)
 data\lib\managers\aihivebrain.dsf(0)
 data\lib\setups\setup.dsf(0)
 data\levels\custom_levels\die_tryin\die_tryin.dsf(38)
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Re: GRAW Map Making for Dummies
  #103  
Old 04-16-2011, 04:46 PM
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Fishmonger Fishmonger is offline
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Re: GRAW Map Making for Dummies

Quote:
Originally Posted by Rocky View Post
These are really great, I have downloaded them and will mirror them on mediafire incase something happens to your server.

Something is not quite right with files 18-21, the links for streaming and downloading are confused, I haven't managed to grab the last two.

Great videos.
I'll figure out the links.

as to the server - I've been there since about 1993 with that domain...
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Re: GRAW Map Making for Dummies
  #104  
Old 12-03-2011, 05:23 PM
karayan1 karayan1 is offline
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Re: GRAW Map Making for Dummies

hi Sir Grimmi
ich habe auch ein paar Probleme mit meinen Maps gehabt. Aber jetzt funktionieren meine Maps. Aber ich habe ein paar Fragen. Wenn du willst könnte ich dir auf deutsch weiterhelfen.
mfg
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Re: GRAW Map Making for Dummies
  #105  
Old 03-10-2013, 12:49 PM
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Fishmonger Fishmonger is offline
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Re: GRAW Map Making for Dummies

Some new tutorial videos to explain what you need to do to edit a map filename to make a completely new map from it, all the way to editing a minimap in Photoshop

Part 1

Part 2
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Re: GRAW Map Making for Dummies
  #106  
Old 03-10-2013, 03:39 PM
Rocky Rocky is offline
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Re: GRAW Map Making for Dummies

Nice tutorials, nicely done.
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