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GRAW Map Making for Dummies
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Old 01-25-2008, 02:27 PM
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GRAW Map Making for Dummies

Ok - here we go. The hardest part of this entire tutorial was to come up with the title page ...



with that out of the way - let's move on and look at what we want to do here. The idea of the thread is to allow those who are not totally afraid of using notepad and a few small utility programs to create their own OGR Coop maps from existing maps. We'll use this thread to work on a project in which we all share the same map, keep our mission scripts and enemy group naming to a standard that lets these lines be reused for other maps, and look at the small little things that had me stumble when I was reading all I could find online to figure out how this map thing works. When done, we'll end up with a number of completely different variants of the same map.

What you will need to participate and create your very own GRAW OGR COOP map:

GRAW, obviously
GRAW map editor (if you have GRAW 1.35, you have this on your start menu as well)
Bundle Reader (this thing lets you take apart maps and use pieces of them)
Bundler (included in the game)
Notepad (I prefer this over dedicated XML editors)
MSDOS prompt (to run the bundler commands)
Calculator (to create the grid coordinates that define the area shown in minimap)

Optional
Photoshop or something else to customize/fix your minimap images


For extra credit at this time, you can grab some files that I accumulated to help me do things I could not figure out from the sketchy documentation and help screens the GRAW editor provides. Don't look at this stuff right now - most of it you will never need to know unless you get ambitious:

The GRAW map editor tutorial (don't even remember what's in there)

Info on random scripting

Info on texture_scope.xml file

"Clean" original game mission world files (we may use one of these for this tutorial)

The complete "GRAW Scripting Reference" (I have it printed, but never find answers in it)

Using C4 in Coop maps (I am going to use that on my next map, while you may never use it)


Right now, just get mentally ready to become a map maker - I'll post some files and instructions to get started later today, then take screen shots and write instructions up as I go. I'll have to actually sit at the computer I do this on to make sure I don't skip anything.

We'll keep this very simple for starters - no random spawns, only panhards, no custom objects on the map, just a few spawn zones on a smaller map. We'll probably use one of the larger multiplayer maps for this.

More when I get some time later today.
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